Phantasm of War

Soldiers as fractals of glassy armies.

Phantasm of War

Made using an Afghanistan-based video game, Baden Pailthorpe’s 'Formation' series, explores the aesthetics and dynamics of opposition. In the work, two opposing forces of US soldiers and Taliban combatants follow invisible waypoints side-by-side. Oblivious to each other’s presence thanks to a hacked game setting, the usual violence of this relationship is transformed into a poetic, uncanny rhythm that repeats and amplifies the avatars’ movement.